Number of posts : 159 Reputation : 22 Registration date : 2009-07-31
Subject: Salt Thu Nov 12, 2009 3:40 pm
Since the /salt command is changed how to we salt our meat to eat it?
Also what do we do with all the salt powder we have already?
Garrick Admin
Number of posts : 405 Age : 34 Reputation : 44 Registration date : 2007-06-03
Persona Record Char Name: Garrick Felagund, Icepanther Char Race: Part Elf/Part Drow Char Allies: Moon God Ranul
Subject: Re: Salt Thu Nov 12, 2009 9:30 pm
say /spice whatever instead of /salt whatever
AldebaranAnrik
Number of posts : 159 Reputation : 22 Registration date : 2009-07-31
Subject: Re: Salt Thu Nov 12, 2009 11:17 pm
That dont work. I try /spice Bloodied Meat and nothing happens.
dr. duke
Number of posts : 174 Age : 31 Localisation : Tir'an((Idaho)) Reputation : 22 Registration date : 2007-06-05
Persona Record Char Name: Bean Duke Turunalindi Char Race: Elf Char Allies: Tir'an
Subject: Re: Salt Sat Nov 14, 2009 1:42 am
do you have salt powder?
AldebaranAnrik
Number of posts : 159 Reputation : 22 Registration date : 2009-07-31
Subject: Re: Salt Sat Nov 14, 2009 1:19 pm
I have lots of salt powder and some salt rock. Are we supposed to spice our meat with one of the new spices, I dont think sugar, cinnamon or nutmeg go on bloodied meat.
AldebaranAnrik
Number of posts : 159 Reputation : 22 Registration date : 2009-07-31
Subject: Re: Salt Mon Nov 16, 2009 12:33 pm
Thanks, now it is working.
AldebaranAnrik
Number of posts : 159 Reputation : 22 Registration date : 2009-07-31
Subject: Re: Salt Sun Nov 22, 2009 11:57 am
Hi, /spice Bloodied Meat is not working again
dr. duke
Number of posts : 174 Age : 31 Localisation : Tir'an((Idaho)) Reputation : 22 Registration date : 2007-06-05
Persona Record Char Name: Bean Duke Turunalindi Char Race: Elf Char Allies: Tir'an
Subject: Re: Salt Sun Nov 22, 2009 5:46 pm
shouldnt this be in the bug section?
AldebaranAnrik
Number of posts : 159 Reputation : 22 Registration date : 2009-07-31
Subject: Re: Salt Sun Nov 22, 2009 7:38 pm
This thread didn't start as a bug it just turned that way. I didn't want to start a new thread about the same thing.