Garrick Admin
Number of posts : 405 Age : 34 Reputation : 44 Registration date : 2007-06-03
Persona Record Char Name: Garrick Felagund, Icepanther Char Race: Part Elf/Part Drow Char Allies: Moon God Ranul
| Subject: BUILDING COMMANDS Wed May 20, 2020 2:42 pm | |
| Disclaimer: If not done with extreme precision and attention to detail, these can irreversibly damage your character stats
- The "YES" / "NO" marked on the side indicates if anyone can use a command with ~cmd~ attached in the Object Description
- The word "activate" as a prefix is not required, but may be used if you want to let others know that the item is clickable
YES activate ~hurt msg="Abcde" n='#' h='#' m='#' hp='#'
- Abbreviations: nutrition, hydration, mana, health
YES activate ~race:reset NO activate ~rebirth YES activate ~disease type="vampirism" type="lycanthropy" YES activate ~say r='#' g='#' b='#' bold='0/1' italic='0/1' msg="Abcde" YES activate ~gamble type="dice" cost='#' owner="John Smith" bank="Prolix" YES activate ~buy item="sword" amount='#' owner="John Smith"
- For GuildBuy Only: Add tag for cost='#'
YES activate ~node name="Abcde" skill="wxyz" power='#'
- Skills: Health, Mana, Nutrition, Stamina, Hydration
YES activate ~hunt name="abcde" str='#' rewitem="none" YES activate ~spell name="abcde" cost='#' lvl='#' YES activate ~merchant name="John Smith" click="Welcome to my shop" sell="Oh? You sell me something? Well go on.. Try me" nfs="I'm sorry .. I can't accept that…." YES activate ~table type="cooking"
- Types: cooking, blood magic, prescience, crafting, enchanting, marriage, adoption
YES activate ~altar type="blood magic"
- Types: cooking, blood magic, prescience, crafting, enchanting, marriage, adoption
YES activate ~bank name="John Smith" city="Prolix"
- City Types: Prolix, pylos, rose
YES activate ~drinkwater YES activate ~fishwater YES activate ~mana owner="John Smith" store='0' YES activate ~smithy name="Smith's Special Sword" cost='#' owner="John Smith" msg="Embers , fire , and brimstone as the Special Sword strikes you!" basewpn="dull sword" addmetal="gold ore" amountmetal='25' wildcard="fairy dust" amountwild='3' skill="health" power='24'
- Skills: health, nutrition, hydration, shadow, mana, cure
YES activate ~forge name="Smith's Special Sword" cost='#' owner="John Smith" msg="Embers , fire , and brimstone as the Special Sword strikes you!" basewpn="dull sword" addmetal="gold ore" amountmetal='25' wildcard="fairy dust" amountwild='3' skill="health" power='24'
- Skills: health, nutrition, hydration, shadow, mana, cure
YES activate ~potion name="John's Potion" cost='#' owner="John Smith" skill="vampire cure" msg="You are cured of being a vampire! Go thank John Smith!" ing1="fairy dust" amount1='5' ing2="silver ore" amount2='128' ing3="banana" amount3='250'
- Skills: health, nutrition, hydration, mana, lockpicking, strength, accuracy, defense, race, spirit, cure, vampire cure, werewolf cure
YES activate ~elixir name="John's Potion" cost='#' owner="John Smith" skill="vampire cure" msg="You are cured of being a vampire! Go thank John Smith!" ing1="fairy dust" amount1='5' ing2="silver ore" amount2='128' ing3="banana" amount3='250'
- health, nutrition, hydration, mana, lockpicking, strength, accuracy, defense, race, spirit, cure, vampire cure, werewolf cure
YES activate ~library name="abcde" skill="race" power='59' msg="A spell has been cast to change your race"
- health, nutrition, hydration, mana, lockpicking, strength, accuracy, defense, race, spirit, cure, vampire cure, werewolf cure, rabbit, shadow
YES activate ~grimoire name="abcde" skill="race" power='59' msg="A spell has been cast to change your race" health, nutrition, hydration, mana, lockpicking, strength, accuracy, defense, race, spirit, cure, vampire cure, werewolf cure, rabbit, shadow YES activate ~alchemtext name="abcde" power='15' YES activate ~target YES activate ~bloodstain YES activate ~scroll YES activate ~book YES activate ~plague barn='0/1' msg="abcde" pet1='#' pet2='#' pet3='#' YES activate ~trough barn='0/1' msg="abcde" pet1='#' pet2='#' pet3='#' YES activate ~join type="abcde" name="abcde" cost='#' leader="abcde" type="guild" name="John Smith" cost='#' type="faith" name="The Cult of Good" cost='100000' leader="John Smith" type="city" name="Imperial City" cost='100000' leader="John Smith" type="family" name="Smith" cost='100000' leader="John Smith" Types: guild, city, empire, family, faith YES activate ~guild trade item="abcde" iamount='#' for="abcde" famount='#' YES activate ~farm seed="Apple" soil='0' any item for seed= YES activate ~npc type="TM / WL" master="John Smith" name="Spot" race="Dog" nutr='#' Type as TM for GuildOnly; WL for PetOnly YES activate ~purchase guild hall price='#' owner="John Smith" YES activate ~mining type='#' speed='#' Types # 1 - 11, Speeds # 1 - 11 YES activate ~hookah speed ='#' Speeds # 1 - 11 YES activate ~beer speed='#' Speeds # 1 - 11 YES activate ~demote msg="abcde" socfrd='#' socfoe='#' socfam='#' p='#' YES activate ~manuscript book='#' Books # 1 - 33 YES activate ~bard phase='#' Phases # 1 - 9 YES activate ~buildzone user="John Smith" citnum='354110' size='20000' YES activate ~worship faith="The Cult of Good" msg="abcde" YES activate ~character gender="abcde" beast="abcde" soul="abcde" element="abcde" path="abcde" YES activate ~lockable yes / no YES activate ~unlock doorkey="abcde123" latch='#' YES activate ~lock doorkey="abcde123" latch='#' YES activate ~housing permit house="abcde" price='#' city="abcde" owner="John Smith" sold='0' YES activate ~meeting type="abcde" time='#' party='#' | |
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