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Chapter 13: The Korth Flux
 
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 BUILDING COMMANDS

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Garrick
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Garrick


Number of posts : 405
Age : 34
Reputation : 44
Registration date : 2007-06-03

Persona Record
Char Name: Garrick Felagund, Icepanther
Char Race: Part Elf/Part Drow
Char Allies: Moon God Ranul

BUILDING COMMANDS Empty
PostSubject: BUILDING COMMANDS   BUILDING COMMANDS EmptyWed May 20, 2020 2:42 pm

Disclaimer: If not done with extreme precision and attention to detail, these can irreversibly damage your character stats


  • The "YES" / "NO" marked on the side indicates if anyone can use a command with ~cmd~ attached in the Object Description
  • The word "activate" as a prefix is not required, but may be used if you want to let others know that the item is clickable




YES activate ~hurt msg="Abcde" n='#' h='#' m='#' hp='#'

  • Abbreviations:  nutrition, hydration, mana, health

YES activate ~race:reset
NO activate ~rebirth

  • For GuildOnly: YES

YES activate ~disease type="vampirism" type="lycanthropy"
YES activate ~say r='#' g='#' b='#' bold='0/1'   italic='0/1' msg="Abcde"
YES activate ~gamble type="dice" cost='#' owner="John Smith" bank="Prolix"
YES activate ~buy item="sword" amount='#' owner="John Smith"

  • For GuildBuy Only:  Add tag for      cost='#'

YES activate ~node name="Abcde" skill="wxyz" power='#'

  • Skills:    Health, Mana, Nutrition, Stamina, Hydration

YES activate ~hunt name="abcde" str='#' rewitem="none"
YES activate ~spell name="abcde" cost='#' lvl='#'
YES activate ~merchant name="John Smith" click="Welcome to my shop" sell="Oh? You sell me something? Well go on.. Try me" nfs="I'm sorry .. I can't accept that…."
YES activate ~table type="cooking"

  • Types: cooking, blood magic, prescience, crafting, enchanting, marriage, adoption

YES activate ~altar type="blood magic"

  • Types:   cooking, blood magic, prescience, crafting, enchanting, marriage, adoption

YES activate ~bank name="John Smith" city="Prolix"

  • City Types:  Prolix, pylos, rose

YES activate ~drinkwater
YES activate ~fishwater
YES activate ~mana owner="John Smith" store='0'
YES activate ~smithy name="Smith's Special Sword" cost='#' owner="John Smith" msg="Embers , fire , and brimstone as the Special Sword strikes you!" basewpn="dull sword" addmetal="gold ore" amountmetal='25' wildcard="fairy dust" amountwild='3' skill="health" power='24'

  • Skills:   health, nutrition, hydration, shadow, mana, cure

YES activate ~forge name="Smith's Special Sword" cost='#' owner="John Smith" msg="Embers , fire , and brimstone as the Special Sword strikes you!" basewpn="dull sword" addmetal="gold ore" amountmetal='25' wildcard="fairy dust" amountwild='3' skill="health" power='24'

  • Skills: health, nutrition, hydration, shadow, mana, cure

YES activate ~potion name="John's Potion" cost='#' owner="John Smith" skill="vampire cure" msg="You are cured of being a vampire! Go thank John Smith!" ing1="fairy dust" amount1='5' ing2="silver ore" amount2='128' ing3="banana" amount3='250'

  • Skills:   health, nutrition, hydration, mana, lockpicking, strength, accuracy, defense, race, spirit, cure, vampire cure, werewolf cure

YES activate ~elixir name="John's Potion" cost='#' owner="John Smith" skill="vampire cure" msg="You are cured of being a vampire! Go thank John Smith!" ing1="fairy dust" amount1='5' ing2="silver ore" amount2='128' ing3="banana" amount3='250'

  • health, nutrition, hydration, mana, lockpicking, strength, accuracy, defense, race, spirit, cure, vampire cure, werewolf cure

YES activate ~library name="abcde" skill="race" power='59' msg="A spell has been cast to change your race"

  • health, nutrition, hydration, mana, lockpicking, strength, accuracy, defense, race, spirit, cure, vampire cure, werewolf cure, rabbit, shadow

YES activate ~grimoire name="abcde" skill="race" power='59' msg="A spell has been cast to change your race" health, nutrition, hydration, mana, lockpicking, strength, accuracy, defense, race, spirit, cure, vampire cure, werewolf cure, rabbit, shadow
YES activate ~alchemtext name="abcde" power='15'
YES activate ~target
YES activate ~bloodstain
YES activate ~scroll
YES activate ~book
YES activate ~plague barn='0/1' msg="abcde" pet1='#' pet2='#' pet3='#'
YES activate ~trough barn='0/1' msg="abcde" pet1='#' pet2='#' pet3='#'
YES activate ~join type="abcde" name="abcde" cost='#' leader="abcde" type="guild" name="John Smith" cost='#' type="faith" name="The Cult of Good" cost='100000' leader="John Smith" type="city" name="Imperial City" cost='100000' leader="John Smith" type="family" name="Smith" cost='100000' leader="John Smith" Types: guild, city, empire, family, faith
YES activate ~guild trade item="abcde" iamount='#' for="abcde" famount='#'
YES activate ~farm seed="Apple" soil='0' any item for seed=
YES activate ~npc type="TM / WL" master="John Smith" name="Spot" race="Dog" nutr='#' Type as TM for GuildOnly; WL for PetOnly
YES activate ~purchase guild hall price='#' owner="John Smith"
YES activate ~mining type='#' speed='#' Types # 1 - 11, Speeds # 1 - 11
YES activate ~hookah speed ='#' Speeds # 1 - 11
YES activate ~beer speed='#' Speeds # 1 - 11
YES activate ~demote msg="abcde" socfrd='#' socfoe='#' socfam='#' p='#'
YES activate ~manuscript book='#' Books # 1 - 33
YES activate ~bard phase='#' Phases # 1 - 9
YES activate ~buildzone user="John Smith" citnum='354110' size='20000'
YES activate ~worship faith="The Cult of Good" msg="abcde"
YES activate ~character gender="abcde" beast="abcde" soul="abcde" element="abcde" path="abcde"
YES activate ~lockable yes / no
YES activate ~unlock doorkey="abcde123" latch='#'
YES activate ~lock doorkey="abcde123" latch='#'
YES activate ~housing permit house="abcde" price='#' city="abcde" owner="John Smith" sold='0'
YES activate ~meeting type="abcde" time='#' party='#'
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